My version of Jewel Quest supposedly has 180 levels, and it’s hard to imagine what you get at the end of the game. There are variations to Jewel Quest that exist, depending on platform you play the game on. Really, what makes Jewel Quest fun is its Indiana Jones styling with the Survivor-type music (*ahem* That is to say the TV SHOW, Survivor, not the band!) with bongos, sitars and didgeridoos set up the adventure atmosphere and give the game a general friendly perpetual gameplay that never gets old. My problem was the font on the journal is hard to read without using my Glassbrick magnifier anyway, so I didn’t bother with it. There is a sort of journal that fills up with info as you complete levels, my guess is to make the game “more interesting”, but as I’ve discovered, if you don’t want to pay attention to it you won’t miss anything in the gameplay itself. With each level, the grid board changes to make the match-three a little more difficult. The game itself fashions a storyline whereby you are an archeological explorer searching in ancient temples and sacred places for artifacts, all the while completing match-three puzzles to earn those artifacts. Jewel Quest‘s concept is not original by any stretch. Later, I played Hexic on the Xbox 360, and of course there are others like it such as Candy Crush Saga that pepper the casual gaming landscape. My first run-in with a game like this was on my iPod Touch playing Bejeweled 2. You have a time limit to complete the board, and points are given per match. As you do so, more jewels fall to fill in the space just vacated. Considered a timed “match-three” style game whereby you are given a grid board full of different coloured “jewels”, you try to match three or more of the same colour vertically or horizontally to clear the board. When I started playing Jewel Quest, I realized I am no stranger to this type of game. A CD game, I installed it on my PC and went to town. Jewel Quest is one of those games the hubs found for me on one of our thrift shop runs this past summer. This season, my go-to mindless casual game is Jewel Quest. And sometimes, I need something non-caffeinated, non-medicated… and, frankly, non-boozed to get me to relax a bit. Call it anxiety if you will, but my mind never stops thinking. Well, okay I’ll speak for myself…I do! Anyone who knows me in my personal life knows my mind goes in 17 different directions in a normal day. Sometimes, in our preoccupied lives we need games that are mindless time-wasters.
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